Duration: 10 turns. Login. Holy Wrath: Barbarian 6/Cleric 6. Barbs can reckless for easy adv. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Mikaleus • DRUID • 3 yr. Only one Spiritual Weapon may be summoned at any time. The Shouting Fencer: Barbarian 7/Rogue 5. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. 4. If you have hex active, then you can dual wield shortswords (as an wood elf) for 4d6 damage +3 damage (+6 damage at present due to the bug). Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. Or you’ll waste turns moving it into place. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. He's immune to *all* damage types unless he's been Superheated by lava. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. The Blood of Lathander. Screenshot by Pro Game Guides. Hellflame Cleave: Spew hellish flames and strike your foes. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). Location: The Mind Flayer Colony at the end of Act 2. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. The most complete BG3 New Player Guide on the internet! Get My FAVORITE Gaming Mouse right now! This Baldur's Gate 3 Begi. If you like melee, Spirit Shroud is a decent option. Hunter's mark, hex, etc. In the self-same trial you can use command:drop or disarm to get a copy of a weapon your characters have. It can Fly using its Movement Speed. Always tried to find the right occasion to make use of Divine Strike as a Death Cleric but casting a cantrip such as Chill Touch or Toll The Dead is almost always the better choice because: Reaper (twinned damage on adjacent targets), Scaling is higher on cantrips, reaching max 4d8/4d12 at. Shield Spell, high AC with full plate, thrown weapon (you can melee and rage), cantrips for support and ritual spells like Jump for "free misty steps" in the whole game - good if activated before engaging into a fight. Obviously some changes to 5e from BG3 would never work in real life (because we're not computers), but I think the rules mentioned above would work really well. The primary character that can use Soul Coins in Baldur’s Gate 3 is Karlach, the Tiefling Barbarian. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. At the outset, "can" indicates that taking the bonus action is optional; it doesn't say that having cast spiritual weapon you must dedicate yourCleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. It’s best to summon it where you want it to be initially. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's damage every turn . Dexterity would be my choice, cause it can help with armour and weapons, while strength won't help you with armour. 1. fathertime25 • 3 yr. A spear is a simple weapon, meaning that it can be used by classes with less training. Our goal is to do massive damage and apply debuffs to enemies. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. Clerics get some pretty strong summons, but only later on. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Description. • 3 yr. The Monk in BG3 is a class that utilizes very few weapon and armor choices but provides. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each Spell Level higher than 1st, to a maximum of 5d8. Spells that conjure harmful creatures or objects (like Flaming Sphere or Spiritual Weapon) usually require the summoned entity to make attacks on their own turn, using the caster's spell attack above. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Instant/quick short rests, and only two short rests per long rest. Range/distance in BG3 is compressed - i. Nah you can do it sooner. I’m in act 2 on my ranger run and have a small army (12+ summons regularly). It is a great mechanic that may be daunting for a newcomer to use. Joined: Sep 2020. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. 9 Holy Warriors (Paladin, Wizard, Cleric, Cleric/Paladin) In contrast to the BG3 team composition of Team Patrons, the Holy Warriors have a heavy focus on the power of light to make a difference. Arani Jul 11 @ 9:32am. So, it can be used alongside other spells. Your proficiency bonus is doubled for any ability checks that uses either of the chosen proficiencies. The Adamantine Forge is a complex device that requires Mithral Ore and a Mould of whatever weapon or armor you want to make. According to the BG3 wiki regarding thrown property-. Properties Cost: Action + Channel Oath Charge Details. They can fight well, but never as well as a primary warrior class. For those who want to use them they can be game breaking. This is a level 1 spell that, as a Reaction, allows you to increase your Armor Class by five points. Similar to other RPGs, players of Baldur’s Gate 3 have the opportunity to create a wide variety of items to use in their playthroughs. Enchantment (+1, +2, +3) This weapon is magically enchanted. This ability creates a legendary mace in the cleric's inventory and immediately equips it. Duration: 10 turns. It can be found throughout the game in various. Opportunity Attack Tips & Notes. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. This means that a +3 weapon is not just increased damage but also 15% increased hit chance, consider that higher level characters will hit more times per turn and scale that hit chance across a long battle and the difference is very significant. Its spells are mostly not weapon-focused, so at times, it might feel like the subclass is good for many things but doesn't excel at any. ; Additionally, you can always Learn New Spells if you get the right scroll in BG3. Fighter. Only one Spiritual Weapon may be summoned at any time. However, they can be quite useful if you are disarming a trap. These are things that no one here can know, so ultimately the answers. When the wielder deals damage with this weapon, they gain 2 Lightning Charges. Glyph of Warding is better than most of those. playing BG3 made me realise why clerics are expected to be using weapons. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan, dealing 3d8 + Spellcasting Modifier Force. type "Weapon". They're making BG3. OP was specifically referencing a 4th-level fighter. Diamondsbane: If an adamantine weapon hits. Add the Sussur Bark to the forge, activate the bellows to add heat, and then add your desired weapon to turn into a Sussur Weapon. main135s • 7 min. Once summoned it has its own action economy and can be moved and attack without cost to the caster. 2) On subsequent turns you can use a bonus action to move the weapon up to 20' if you want to and make another attack. Main article: Enchanted item. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. 1d4 to 1d6 compared to 1d12 or 2d6 (as low as 1d8 for a martial weapon if using a shield). Niara #844307 11/02/23 12:16 AM. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Respeccing allows you to play a build which is viable at low levels and then switch to a build that is only viable at high levels. Throwing a weapon is an attack action so should be able to be used for extra attack, bg3 is either bugged or badly implemented. it is the Eldredge blast of cleric spellsAll 12 Classes in BG3 - the WOLFPACK & Subscribe for more videos!This video is a beginner's guide to h. The other of course is feats but every class gets those. . After the first conversation with Raphael, I have now always got my weapon drawn at all times. Cantrips are an excellent source of utility and a fantastic way to solve common issues that adventuring entails: Fire Bolt is great to light up the candles on the chandelier to light up the room and avoid fighting in the dark at a disadvantage. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. As mobility of mobs and the open space on the battlefield goes up, Spiritual Weapons usefulness goes down. If you bump Barb or Fighter, you are most likely doing so for at least 5 levels for Extra Attack; but that isn't adding much. I believe the game defaults to automatically attacking with both. BG3 is the third main game in the Baldur's Gate series. This weapon gives you double strength modifier damage, comes equipped with a +2 weapon, and allows you to use a special ability. It's description does not say it is an object; it can't be grabbed and can't be stepped on. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. The fact you cast it with a bonus action is awesome at the start of the fight, when you don't necessarily need a heal right away. If you are trying to dual wield but can’t in Baldur’s Gate 3, it’s most likely because you aren’t using the right weapons. If you have a cleric class that gives you martial weapon proficiency, you can use any 1h/non heavy weapons with your Dex bonus, too. Meraziel • 13 days ago. On subsequent turns, the 2 acts combined of moving the spiritual weapon and making a melee attack would be a bonus action. You need to accept Larian is doing whatever it wants with the rule set, balance be damned. Once you have bonded a weapon to. Infernal Rapier can be obtained through Wyll's questline after the point of no return in Act 2, assuming the player chooses the right dialogue choices. Took me 91 minutes to reach level 3 on a light life cleric, Domain spells at level 3 are Lesser Restoration and Aid. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. • 3 mo. If you do not, the weapon continues to attack the previous round’s target. Expertise "At 1st level, choose two of your skill proficiencies or one of your skill proficiencies and your proficiency with thieves' tools. Each is tied to their respective Ability Score, meaning you'll get bonuses from both your Ability Modifier and Proficiency when making rolls with a. But I don't see an option to attack with spiritual weapon. Conjuration School Wizards can't have there concentration broken when concentrating on a conjuration spell starting at level 10 which is great when summoning an Elemental; it'll never turn hostile. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. BG3 Full Helldusk Armor Set Guide. While the damage isn't high, it's at least Force type, so usually irresistible. 173. And Spiritual Weapon. A few less +1 weapons. 1 - In BG3, it adds it to every instance of damage, not a bug, just a change Larian made, the feature is written differently. Duration: 10 turns. Could cast a cantrip though) 2) Guardians +Spiritual weapon attack 3) Finally free action to do what you want. Longswords are versatile, meaning you don’t need to carry multiple weapons to change your setup. Sussur. ago. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Mask of the Shapeshifter. When the wielder deals melee damage with this weapon, they gain 2 turns of Force. Description. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. Spiritual Weapon. Our Sites. You need a weapon that has the Light property. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. A versatile spell that multiple classes can use, Gust of Wind is extremely helpful in removing harmful gas effects in an area. Reply reply. I may have to add it to my list and see if it is just bugged or not. It's worth if the 3 rounds combat becomes a 10 round - or even a loss - in case you miss everything XD. As a Bonus Action on Your Turn, you can move the weapon up to 20 feet and repeat the Attack against a creature within 5 feet of it. This spell is kind of vital for any cleric to do decent, consistent damage. Besides that, the spell is also commonly found in scroll form. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Handaxe. When you make an attack with your off hand weapon, you can add your Ability Modifier to the damage of the attack. If it hits, you do 1d8+Dex or Str mod (once again, BG3 automatically picks whichever is higher). 7. Sacred Weapon is an Oath of Devotion Paladin Action. You can only use a bonus action. 5m: Fleshrender: 1d6+2 Piercing:when you hit a creature with a melee weapon Attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. There a some Nice gloves like, get to 16 Dex, Get Profiency with Bows, Get 23 Str. After the ability is used, it will be permanently removed from the character that used it, persisting even if the user respecs and gains. And a Spiritual Weapon weapon attack. For unique magical gear to be magical. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. So there is many situations were the spell can even beat a fireball. The forge will turn blue. lsx file on this line for level 2 spells. You, I like you, you gots them there smarts! I can't remember what it is but I've seen something that makes thrown weapons automatically return to you which could make this tactic REALLY useful. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Beginning at 10th level, you can add your Intelligence modifier (minimum of +1) to the damage roll of any wizard evocation spell that you cast. Good self-healing and reaction for more unarmed damage options. Save your game and exit. The exception to this is Daggers; these Rogue-friendly weapons actually get a bonus based on the character's. Clerics also get animate dead for skeleton or zombie minions. Place the Blood of Lathander on an altar. Keep in mind, most objects thrown are unlikely to damage enemies as these weapons do. Animate Dead = Skeleton/Zombies. If any of your characters has the chance to learn this Reaction, take it. You can't dual wield versatile weapons that can be used in a one hand with a shield or two handed for a bit more damage. How to Multiclass Select Add Class on the Level-Up Menu. 1. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or simply survive and do damage in the meantime. Damn that just broke my heart. The githyanki-exclusive bonuses can also be enabled by being disguised as one. Round 1: Spirit Guardians, free bonus action for non-spell use. Allies within 9m also regain 1-6 hit points. So I'd assume you can only use Cha for one weapon. Round 3: Spell, weapon attack, dodge, or cantrip. Resistant to Force. For example, a damaging Cantrip like Fire bolt can not only be used to light up candles or torches. The way you play this game, and what class you choose, can (and will) make some weapons and armor more useful than others. This mace offers 1d6+6 bludgeoning damage, an. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. Best Weapons in Act 1. Duration: 10 turns. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. Constitution and charisma should be above average or high. I'm pretty sure that crafting more than one weapon is unintended, so enjoy while it lasts! Just keep up the combination menu once you are done with your firs. The strongest build for Shadowheart is a Life Domain Cleric Build. The forge can bug out. I’m not sure how extensive the deity choices will be, but as each deity has a favoured weapon, it’d be awesome to see your spiritual reflecting your god/ goddess. BG3 Only Lets A Character Use Divine Intervention Once. Hold person followed up with inflict wounds is really strong if you can get the first spell to stick long enough to use it. This takes after 5E. Summon a floating, spectral Greatsword that attacks your enemies alongside you. There's ways it can definitely mesh, tho you may be bonus action starved like being unable. BG3 Sanctuary Information. Magic items are from a good mixture of Barbarian and Druid. Returning Weapons in Baldur’s Gate 3. ) to any attack and damage rolls made with this weapon. Gust of Wind. . Silver Sword of the Astral Plane. In the PHB sneak attack is limited to finesse or ranged weapons. Use Prof + new wisdom score. Always Enabled. Allows you to cast Planar Ally: Cambion once per Long Rest. Covert_Pudding. You can see that sneaky button on the screenshot below. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spiritual Weapon: Summon a spiritual weapon that can attack enemies nearby. These magical weapons are the best BG3 has to offer in Act 1: Sword of Justice (+1 Greatsword that allows you to give +2 AC to an ally as a Bonus Action). It also has a +1 Enchantment but deals significantly less damage than a Longsword. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. It receives the following Class Action:You should be able to do your unarmed strike after attacking with a monk weapon, you just have to make your normal attack first then the option pops up on the right side, or under bonus action. "A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. Dex bonus is likely around 3, meaning you can get around 20 AC for a Dex class. The game also has ways of obtaining multiple bonus actions, so you could potentially use your spiritual weapon multiple times per turn. All clerics would normally get access to that 2nd level spell when they reach 3rd level, and the. - Specially nasty for Tempest Clerics. TheOvershear • 3 yr. There are several different types of weapons that have the Thrown keyword in BG3. Yes, attacking with both weapons will use both your action and your bonus action. It does have health and can be. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Spiritual Weapon: At level 3, the War Domain Cleric gains. Level 5 – 8: +3. Some of the guide's formatting may reflect this transition. The life cleric channel divinity has got me out of many sticky situation and shadowheart had managed multiple times to outheal the damage dealt and keep me in the fight. Tips for fighting Grym. By the time turn 3 rolls around and you can finally do something, the fight might be over or someone is downed. 2 - In tabletop, by RAW you only roll the damage of Magic Missiles once and then multiply it by the number of missiles, which is why the level 10 evocation Wizard feature works with it. Main character is a level 7 circle of spores druid, level 1 cleric. Enhance Ability Spell Guide and Effects. Adamantine Mace. Barbarian’s main ability score is Strength, and by level 8, with two ability improvements, you can. Can also your characters with the dual wielder feat and it'll drop the offhand immediately. 11. It makes spiritual weapon kind of useless. (right) Subscribe to Premium to Remove Ads. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Here’s an exhaustive list of all the BG3 spells in the RPG. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Gather your party and venture forth!Spiritual weapon is a great spell. 3. gameslantern. Share! Enhance Ability is a Level 2 Spell from the School of Transmutation in Baldur's Gate 3 (BG3). Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. It's a great way to make your summoned weapon a tanky distraction. Reload your save res your army of skeletons (I run with 7 total) and they will have the bows. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The spiritual weapon uses and contributes to your multiple attack penalty. NPCs are now less likely to attack Spiritual Weapons. go into turn based mode when attempting to use the forge, you want the lava to go away while in turn base mode. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. The amount of gear you can find for dual wielder is H U G E in Baldurs Gate 3. 25K Online. You can have multiple spiritual weapons at the same time As far as I can see, there is nothing in the spell description that would prohibit you from casting the spell. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Spiritual weapon deals: (1d8+5) * 0. Suspension of Snake Venom, Any Vitriol. You can sustain the spell multiple times in the same round in order to have the Spiritual Weapon attack multiple times. 18m. Please contact the moderators of this subreddit if you have any questions or concerns. So most likely the only limit is how many times you can cast them with your spell slots. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. To be blunt (get it?) the Adamantine Mace is difficult to justify over the other two weapons. It's a must-take for melee combat clerics. Spread thin: The Tempest Domain Cleric is a good melee fighter, but it isn't the best. However, as per PnP rules a sword bard can only choose from duelling or two weapon fighting, archery is not available to them (it's College of Swords, not College of Bows). BTW, Call Lightning can be cast twice in BG3 if you are hasted, so this can get crazy. g. Holy Wrath: Barbarian 6/Cleric 6. This rare mace grants an extra two Lightning Charges whenever you deal lightning damage with a spell. 2. Thanks, folks. The. Read on to learn more about this spell, its effect, range, and duration, as. Lae’zel – She can wear better armor, can take multiple actions per turn at level 2 (via Action Surge), and her psionic jump makes her the best explorer during Act 1. The damage increases by 1d8 if the target is an Undead or a fiend. Welcome to EIP Gaming! EIP Gaming is a site for gamers looking for gaming guides and gaming news!We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Death’s Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray. It should have infinite downwards movement while flying, with only upwards and sideways counting. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. Herself, 2. As a cleric main in both tabletop. Spore Druid can have like 6-7 alone by level 6-8, and Conjuration wizard with the right spells can have a few as well. Class. For the same reason, it can also help rogues proc ranged sneak attacks by providing an ally close to a. I calculated the josh allen throw at about 88. 1. Ammunition. Spiritual weapon is confirmed to NOT be in EA. You can NOT use your action to make an attack with a spiritual weapon. Seline's Spear of Night, Shar's Spear of Evening. 6 million earned for the devs after Steam 30% cut. The Red Knight's Final Stratagem. Compare that to other spells that normally scale 1 dice per level and you can see why they dropped it down. You can attack with it on round 1 as part of casting the spell. There are several fights, though, that it excels. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. The actions that a Character can perform are based on their Class and Equipment. (BG3 has a bit more sense of gear progression, but it's still pretty minor). You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. I am a bot, and this action was performed automatically. Vest of Soul Rejuvenation: Monk: Sold at Sorcerer’s Sundries. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Doing so does not extend the duration of the spell any more than sustaining it once does. This gives the divine favor when rage charges are done and spiritual weapon spells. It’s pretty difficult to obtain, as you can see in our. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. If you eschew the shield in favor of wording the. Enhance Abilities Possible Effects. If you take that dual wield feat, you can dual wield those versatile weapons in one hand in both at the same time. The weapon's Strikes are melee spell attacks. Trident. They aren't making DnD 5E: BG3. There is nothing that says you can't have more than one at once, the only limit is the number of times you can cast it before your spell slots or the duration runs out. For example, you can Dash, Shove, Disengage, Dodge, Attack (with. 1d12 + 2 Slashing. Re: Bg3 missing critical spells. The Spear is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. It is a class-specific spell that can only be used by the Clerics. It does not matter if you win the fight with 53/55 hp or 12/55 hp. It is not the same as a Bladesinger, but it get's as close as it can be for BG3. damage in a 6m/20ft blast centered on the target. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). I only see one option in the action menu, and it's the summon. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Go into the northern house next to the wagon in the Blighted Village, burn away the webs, and drop into the hole. Spear. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. Inner Peace, Outer Rage: Barbarian 8/Monk 4. The best Cleric multiclass options in BG3. 2. Joined: Feb 2022. I suspect that spirit guardians considers sanctuary as being invisible. Type: Reaction . Owing to its potentially immense power and ability to trivialize encounters, however, Divine Intervention can truly only be used once per character. 1. Usually when building low level encounters, before players have access to things like extra attack, Spiritual Weapon, Haste, Fireball, extra cantrip damage, etc, you'll put them up against either 1 or 2 dangerous creatures that can multi-attack OR a lot of small fry that will just try to overwhelm them with numbers. Druid is definitely in the top tier power level in BG3 as soon as you stop trying to wild shape and be a fighter first. Other characters may hold items that let you talk to animals. Holy Wrath: Barbarian 6/Cleric 6. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. +3 weapons is a category for collecting weapons with an enchantment level of 3. Multiclassing Guide by Phantomsplit. you can set up heals to add Bless as a secondary effect, meaning you can use mass healing word to Bless (and blade ward!) without. Activate the forge, insert the sussur bark. Description . ; Bard – Magical Secrets at Level 6 (Lore) or Level 10. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 2d6+3 + 2d6 for two short swords is better than 3d6+3 for one great sword. . I read a guide that says use spiritual weapon with shadowheart, cast silence, then use the spiritual weapon to break the wall. 25K Online. Like most spells, cantrips can be of different types and can be very useful to spell casters depending on the situation. Longbow. So in 3-round fight it's not worth to cast. If you want to equip a shield, you’ll increase your AC at the cost of the d10 damage die. Usually when building low level encounters, before players have access to things like extra attack, Spiritual Weapon, Haste, Fireball, extra cantrip damage, etc, you'll put them up against either 1 or 2 dangerous creatures that can multi-attack OR a lot of small fry that will just try to overwhelm them with numbers. It can Fly using its Movement Speed. More importantly though, on every hit with the weapon the target must make a Wisdom save to avoid being blinded for a round. Meanwhile. Click on the item and you will see the Send To Camp option. So im guessing the dagger would be needed for that. Re: Casting Spiritual Weapon with a 3rd level slot. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. 14. Access the Level-Up Menu by Pressing the. For every other melee weapon, you're gonna need high strength. And a Spiritual Weapon weapon attack. r/BaldursGate3. Companions in Baldur's Gate 3 are special NPCs that can be recruited to join the player's party and usually aid the player during combat and exploration. All Helmets In Baldur’s Gate 3 →.